Work_Object: Ville Tikka
Senior Futures Specialist at Nokia Ville Tikka will explore social, cultural and technological change in his upcoming lecture “Creating Radically Better Futures” on February 23.
Interaction 11: ...Let’s Get Back to Work
As students return to the studio from the fanfare and frenzy of Interaction 11, second-year student Russ Maschmayer urges interaction designers to return to the workbenches.
Interaction 11: Day Three
First-year student Erin Moore wraps up day three at Interaction 11 by taking a close look at public installation works from the Jason Bruges Studio.
Interaction 11: Day Two
From an inspiring keynote, studio visits to Boulder's largest design firms, to activities and networking parties, second-year student Derek Chan recaps an exciting day two of Interaction 11.
Interaction 11: Day One
This year, several MFA Interaction Design students received a department scholarship to attend Interaction 11 in Boulder, Colorado. Reporting on the first day is first-year student Tina Ye, who recaps the day's festivities, as well as some great insights into interaction design "a nascent discipline... truly in the midst of self-creation."
A Semester in Review: Project: Interaction at EdLab
Project: Interaction co-founders Carmen Dukes and Katie Koch gave a seminar talk last week at EdLab, a research, design, and development unit at Teachers College at Columbia University. To an audience of some forty educators, designers, and strategists, the duo shared their story.
In the Press: Nicholas Felton in Eye Magazine
Faculty member Nicholas Felton, who teaches the course "Information Visualization," sat down with Eye Magazine in an interview on his Annual Reports. Felton recently completed his 2010 edition of the Annual Report,
Student and Faculty Projects Featured on Kickstarter Curated Pages
Three projects from MFA Interaction Design students and faculty are among those showcased by SVA in Kickstarter's new Curated Pages.
Motivation For Change, or: How I Learned to Stop Worrying and Love Game Layering
First-year student David Bellona makes the case for gamification and its implications for people designing experiences.