Overview

Overview

The MFA Interaction Design Thesis requires you to demonstrate that your idea—realized through a product or service of your making—is viable for an audience you define. The thesis can be anything you want it to be, but it must be an original contribution of knowledge. Your goal is to be practical in application yet novel in idea, useful yet delightful, usable yet unparalleled, salable yet approachable.

The Thesis Presentation course guides you from a researched and defined idea to a more detailed documentation of such, prototyping, creating of supplementary materials, and a live public presentation. The end product will be professional-quality work or portfolio-ready pieces.

Goals

  1. To consider and apply understanding from the Interaction Design program via a consistent approach to a persistent idea that is the masters thesis project.
  2. To develop a clear and coherent understanding of a design concept, including its rationale, competitive differentiation, and implementation path.
  3. To embody understanding of interaction design in artifacts that effectively and engagingly convey the rational and emotional experience of the thesis concept as expressed in a prototype/demonstration.

Building upon your previous thesis work and courses (Thesis Preparation: Rules of Engagement, Thesis Development, and Thesis Workgroups I, II, III), this course guides you from a researched and defined idea to a more detailed documentation of such, prototyping, creating of supplementary materials, and a live public presentation. The end product will be professional-quality work or portfolio-ready pieces.

Objectives

Building on work of the prior semesters, enable you to:

  1. Outline requirements for a successful implementation for the thesis concept.
  2. Define an implementation strategy for building a prototype that conveys one or more experiences with the product or service concept.
  3. Convey the originality and benefits of the thesis concept.
  4. Be well-versed in the market and competitive landscape.
  5. Communicate a story that makes clear the experience a user would have with the product or service.
  6. Build a prototype with the guidance of an advisor.
  7. Prepare artifacts that represent the concept.

Requirements

  1. Attend every scheduled class session. This is just as true for class as it is for sessions with your advisor and group sessions.
  2. Choose an advisor. Confer with your advisor regularly and wisely.
  3. Create a process book. Choose a format that works for you and stay with it.
  4. Balance stock and flow. Create a balance of content you keep and content you give away.