MFA in Interaction Design: Home

Events

  1. Interaction Salon: “Venture Capital from a Design Perspective: A Talk with Gary Chou”

    Gary Chou, of Union Square Ventures, will share successful product development stories from a design perspective. He will provide a broad overview of the funding process and offer practical tips, insights, and advice to designers interested in funding their ideas.

    • Friday, November 4

      6–8PM

    • Location

      MFA Interaction Design
      136 W 21st Street, 3rd Floor
      New York City

      (View Map)

    Gary Chou is the General Manager of the Union Square Ventures Network. Over the past 10+ years he has held product development and design positions at Trilogy, Tribe.net, and Cisco, building web applications for both consumers and enterprise customers. Gary has a bachelors degree in Molecular Biology from Princeton University where he also studied Computer Science, and Photography.

  2. Interaction Salon: “Networked Knowledge, Combinatorial Creativity, and the Role of Curation”

    • Friday, December 9

      6–8PM

    • Location

      MFA Interaction Design
      136 W 21st Street, 3rd Floor
      New York City

      (View Map)

    Maria Popova is the founder and editor in chief of Brain Pickings, a guided tour of cross-disciplinary curiosity. She writes for Wired UK, Design Observer, and The Atlantic, among others, and is an MIT Futures of Entertainment fellow. She spends far, far too much time curating the web’s interestingness as @brainpicker.

  3. User Research Friday 2011

    User Research Friday is a casual one-day conference about UX research. Since 2006 it has brought together the user research and design community for advanced topics, methodology, and drinks. The 2011 conference will focus on “The Hard Stuff”: user research about devices, phones, and other non-software parts of our world.

    • Friday, November 18

      1-5PM

    • Location

      MFA Interaction Design
      136 W 21st Street, 3rd Floor
      New York City

      (View Map)

    Bolt | Peters is a research and design firm specializing in remote user research and interaction design. We help make the experience of video games, web apps, and cars awesome. Founded in 2002, we have completed 231 projects, 1 book, 6 events, and 1 app.

  4. MFA Interaction Design Workshop: Dan Brown, “Planning Web Sites: A Visual Approach Workshop”

    Despite the temptation to dive into designing screens for a new web site, good designers know that a more deliberate, considered approach leads to better design. The more complex the system, the truer this is. Designers working on elaborate business applications have to deal with dozens of features, scenarios and business rules. A little planning goes a long way. Two diagrams essential to the planning process are flow charts and concept models. Flow charts help designers envision processes and tasks while concept models illustrate a site’s underlying structure. In this workshop, participants will learn how to create their own diagrams and use them in the planning process.

    Fee
    $150 (includes lunch)

    • Wednesday, October 26

      10AM–5PM

    • Location

      MFA Interaction Design
      136 W 21st Street, 3rd Floor
      New York City

      (View Map)

    Dan Brown is founder and principal at EightShapes, LLC, a user experience consulting firm based in Washington, DC that has engaged with clients in telecommunications, media, education, health, high-tech, and other sectors. Dan has been practicing information architecture and user experience design since 1995.

    He speaks widely on design methodology, information architecture, and challenges facing designers. In 2006, he published Communicating Design (New Riders), a book about creating and using documentation during the web design process. Amazon reviews call it “authoritative”, “practical, personal, comprehensive” and “a cool nerdbook”.

  5. Interaction Salon: Karen McGrane, “From Typing to Swiping: Interaction design has come a long way!”

    Graphic designers are exposed to the history of their field during art school. Fashion designers remix the historical trends that seem to recur like clockwork. And it’s unthinkable that a practicing architect wouldn’t understand the historical foundations of their field.

    But interaction designers, sadly, rarely have historical perspective because most people working in the field today didn’t have formalized training. As a result, we don’t know where the principles of how we interact with computers and technology come from. How often are we reinventing the wheel? How often are we ignoring fundamentals?

    In this session, we’ll try to remedy that. Karen will discuss how human/machine interaction has evolved from buttons and switches to icons and from punch cards and command line interactions to graphical user interfaces and touch technology. Attendees will see videos of early products and systems in action, hear quotes from key thought leaders in the field, and walk away with a better understanding of how our discipline developed before we called it “interaction design.”

    • Friday, October 7

      6-8PM

    • Location

      MFA Interaction Design
      136 West 21 Street
      3rd Floor
      New York, NY 10011

      (View Map)

    Karen plays nicely in the content strategy, information architecture, and interaction design sandboxes. She is Managing Partner at Bond Art + Science, a UX consultancy she founded in 2006, and formerly VP and National Lead for User Experience at Razorfish. She also teaches Design Management in the Interaction Design MFA program at the School of Visual Arts.

  6. Fall Open House

    You’re warmly invited to join faculty members, students, and staff for informal presentations, questions and answers, and open discussion. Reception will follow presentations, when you can get to know some of the faculty and students, and prospective students can ask additional questions about applying.

    What can you expect? Hear presentations, see student work, and sign up to sit in on classes in the interaction design program.

    Spend a Saturday afternoon considering your plans for fall 2012, and meeting some of the leading thinkers and practitioners in the field.

    • Saturday, November 12

      2–4PM

    • Location

      MFA Interaction Design
      136 W 21st Street, 3rd Floor
      New York City

      (View Map)
  7. Hopeful Monsters: A Workshop with BERG

    A two-day brief to explore the interesting territory of how products and services are now deeply intertwingled, but from a product, form and communication standpoint rather than a service-­design or problem-­solving viewpoint. The workshop emphasizes the generative—looking to create “hopeful monsters”—possible product constellations in universes next door that we could take little leaps toward. It also emphasizes the politics and influence of craft and materials and how they interact with other demands of a design program. It will aim to introduce techniques and maneuvers that can create surprising and inventive outcomes.

    • Tuesday, July 19

      7/19, 10–1PM, 7/20, 10–5PM

    • Location

      MFA Interaction Design
      132 W 21st Street, 6 Floor
      New York City

      (View Map)

    ABOUT BERG

    BERG is a design consultancy, working hands-on with companies to research and develop their technologies and strategy, primarily by finding opportunities in networks and physical things. Learn more about the workshop instructors, BERG principals Matt Jones and Jack Schulze at BERG.

     

  8. Walkabout NYC Open House

    Walkabout NYC is a city-wide open house event for technology startups. Drop by the MFA Interaction Design studio to check out our space and see where students work as part of Walkabout NYC and the Internet Week New York 2011.

    We’re excited to join 50+ creative firms and agencies in this celebration of technology and entrepreneurial culture in New York City. See you then!

     

    • Friday, June 10

      12–6PM

    • Location

      MFA Interaction Design
      132 West 21 Street
      6th Floor
      New York, NY 10011

      (View Map)
  9. Open Class: Selling Design with Jeffrey Zeldman

    Guest lecturers from various backgrounds contribute their experiences and insights each week. (Pictured: Christopher Fahey of Behavior.)

    Creative gifts, hard work, and luck are part of any career, but more important than any of these is the ability to coax others to accept and help you produce your best ideas. Once school is over and work begins, what skills help you make a genuine difference in the world by recognizing and promoting your own and your colleagues’ best ideas?

    In “Selling Design,” a class at MFA Interaction Design at the School of Visual Arts, successful designers and entrepreneurs from many areas have shared their insights into what it takes to recognize, pitch, combine, push, and build on great ideas.

    In this special open session, four guest lecturers will present their perspectives. Following the presentations, instructor Jeffrey Zeldman, the 2011 MFA students, and the audience will ask questions to probe deeper and reveal the organizational, methodological, emotional and psychological conditions that enable ideas (and careers) to thrive.

    • Wednesday, April 27

      6PM–7:30PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speakers

    Roger Black, co-founder, Webtype, Treesaver, Ready-Media, and Nomad Editions
    Mike Essl, graphic designer, educator
    Maya Kopytman, partner, C&G Partners LLC
    Richard Ziade, partner, strategist, product manager, information architect, Arc90

  10. Lecture: Jeff Veen

    In addition to being founder and CEO of Typekit, Jeff was one of the founding partners of the user experience consulting group Adaptive Path. While there, he led the development of Measure Map, which was acquired by Google. During his time at Google, he redesigned Google Analytics and led the UX team for Google’s apps.

    Much earlier, Jeff was part of the founding web team at Wired Magazine, where we developed HotWired, Web Monkey, Wired News, and may other sites. During that time, he authored two books, HotWired Style and The Art and Science of Web Design.

    • Friday, April 29

      12–1PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)
  11. Lecture: Frank Wilson, “Hand-made Minds and Mind-Made Hands:  A Mini-Fable for Design Enthusiasts”

    The goal of the talk is to frame a constructive review of an unusual design challenge recently presented to students at SVA. We start with the question “Does the human hand have anything to do with cognitive and behavioral specializations of humans?” We next ask “How do professionals (that’s all of us!) avoid being overrun by new technologies?” Against that background we look at a scientific challenge that seems so specialized and daunting that we assume no one but an expert would dare approach it: “How well are the wants and needs of hand/arm amputees met by ongoing prosthetic research, design, and development?” If it can be shown that non-experts have something to offer to the development of upper limb prosthetics, shouldn’t we wonder (generally) how well society decides who gets to work on big, hard, messy problems?

    • Monday, April 18

      12–1PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speaker

    Dr. Frank Wilson was an early contributor to the development of performing arts medicine in the United States and Europe in the 1980s. In 1986 he was a cofounder and neurologist for the Health Program for Performing Artists at the University of California, San Francisco, where his interest focused on impaired hand control in musicians.

    In 1989 he moved to the University of Düsseldorf in Germany, where he held a one-year fellowship as visiting professor of neurology and was the organizer of a research team studying focal hand dystonia in musicians.

    Following his return to California in 1990, Dr. Wilson continued his work with performing artists. He began a trial of music-learning experiences for patients in the neurological rehabilitation program at Mt. Zion Hospital, and for two years he was the neurologist on a multidisciplinary team investigating upper-extremity injuries among textile designers at Levi Strauss Company in San Francisco.

    He became the medical director of the Health Program for Performing Artists in 1996, and in 2001 accepted an appointment as clinical professor of neurology at Stanford University School of Medicine, joining a clinical research team that studied deep brain stimulation for patients with complex movement disorders.

    Dr. Wilson’s career-long interest in the neurology of human hand control is reflected in two books that explore the neurological and anthropological underpinnings of skilled hand use: Tone Deaf and All Thumbs? (Viking-Penguin, 1986) and The Hand: How Its Use Shapes the Brain, Language, and Human Culture (Pantheon Books, 1998), which was nominated that year for a Pulitzer Prize for nonfiction.

  12. Idea to Market in Five Months: The Making of the Glif

    This event is the first in a series of events co-produced by MFA Interaction Design and General Assembly. From the Creator of the Glif Dan Provost, students will learn how two people took a product from idea to market in five months without any retail or manufacturing experience. Hear more about how an idea for an iPhone accessory signifies a shift in the way products are made and sold — a shift only made possible in the last couple years. The purpose of the talk is two-fold: to give an inside look at a creative process, and to offer guidance and inspiration for those who have their own ideas they’d like to see brought to reality.

    • Thursday, March 24

      6–7:30PM

    • Location

      General Assembly
      902 Broadway, 4th Floor
      New York, NY 10010

      (View Map)



    This event is the first in a series of events co-produced with General Assembly, the urban campus for entrepreneurs.

  13. OPEN IxD, MFA Interaction Design Festival

    • Thursday, May 5

      9:00AM–5:00PM

    • Location

      Visual Arts Theater
      333 W 23rd Street
      New York City

      (View Map)

    OPEN IxD, the MFA Interaction Design Festival at the School of Visual Arts, is a celebration of the work from interaction design students who will present their thesis explorations alongside invited guests on stage at the Visual Arts Theater. Inside the theater, the inaugural class presents stories and interactive work; outside, prototypes are on display for play and exploration.

    You’re warmly invited to hear from the inaugural class of the new interaction design program and guest appearances.

    Schedule

    9:00AM: Registration and breakfast

    10:00AM: Opening Remarks

    Liz Danzico
    Jennifer Bove
    Paul Pangaro

    10:15AM: Opening keynote

    Scott McCloud

    11:00AM: Lens 1: Discovery

    Clint Beharry, Orbit
    Kristin Gräfe, Postgeist Digital Legacy
    Angela Huang, Hobnobber
    Gene Lu, Story Forest

    11:40AM: Break

    12:00PM: Lens 2: Connections

    Jeff Kirsch, Bookish
    Evinn Quinn, Homebase
    John Finley, Locus
    Katie Koch, Cultivate

    12:40PM: Lunch

    On your own

    2:00PM: Lens 3: Mindfulness

    Colleen Miller, Food for Thought
    Stephanie Aaron, Oasis of Healing
    Michael Katayama, Seneca
    Beatriz Vizcaino, Slow Eats
    Eric St. Onge, Obtract

    2:45PM: Break

    3:10PM: Lens 4: Play

    Carmen Dukes, Springboard
    Chia-Wei Liu, Secret Mission Me
    Derek Chan, Superzeroes
    Russ Maschmeyer, Motiv

    3:40PM: Closing keynote


    Marc Rettig

    4:00PM: Closing remarks

    Liz Danzico

  14. Lecture Series: Einar Sneve Martinussen, “Immaterials: Light painting WiFi”

    The city is filled with an invisible landscape of networks. Einar Sneve Martinussen and his colleagues at the Oslo School of Architecture and Design have been exploring this electromagnetic terrain. Einar will talk about designing tools and techniques for visualising wireless networks, and discuss the material qualities of the networked city.

    Event Partner

    • Wednesday, May 18

      6–8PM

    • Location

      902 Broadway, 4th Floor
      New York, NY 10010

      (View Map)

    About the Speaker

    Einar is a designer and researcher working with interactive products, technology and urban studies. He holds a Master’s degree in Design from Oslo School of Architecture and Design (AHO) and has a background from architecture and urbanism. Martinussen’s work includes research on mobile technologies, interaction design and product development; he lectures about physical computing and technologies as materials for design.

    Einar have recently been exploring RFID interactions for the Touch project, and have since 2009 been doing a PhD at AHO on design, technology and city life; focusing on unpacking, communicating and discussing the networked city through design. Einar is currently collaborating with the research project YOUrban.

  15. Lecture Series: Tim Carmody, “The Dictatorial Perpendicular: Walter Benjamin’s Reading Revolution”

    We don’t usually think about reading as a three-dimensional activity, but something that happens on flat surfaces: pages, walls, cards, signs, screens. But those surfaces are always moving through space in relation to human eyes and bodies, other reading or writing surfaces, or still other media devices. And media that might seem completely foreign to each other, capturing information in very specific ways, are still consumed and experienced in very similar kinds of spatial experience. In this presentation, we’ll try to think about the history of media (with a focus on reading and writing across different media forms) in terms of these spatial grammars, and point to how new experiments in user interfaces both draw on and confound those expectations.

    Event Partner

    • Wednesday, April 6

      6–8PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speaker

    Tim Carmody has a PhD in Comparative Literature & Literary Theory from the University of Pennsylvania (2009), where he also served as a postdoctoral fellow, studying the history of writing and media theory.

    In 2010, he left the academy to become a full-time technology and culture journalist, joining Wired.com and writing for The Atlantic, Kottke.org, MIT Technology Review, Nieman Journalism Lab, and HiLobrow. He also blogs about ideas & journalism at Snarkmarket, pop culture at The Idler, and the history and future of reading at Bookfuturism.com. He specializes in crossover pieces — writing about cell phones or video game consoles for liberal arts audiences, the shift from parchment to paper for e-reader enthusiasts, or what William Carlos Williams’s Paterson can teach us about cyborgs. Mostly, he likes to think really hard while talking as fast as he can.

     

  16. Lecture Series: Tina Roth Eisenberg, “The Power of Side Projects and Eccentric Aunts”

    Tina Roth Eisenberg, who refers to herself as a Swiss designer gone NYC, started swiss-miss.com in 2005 as a personal visual archive. Little did she know that only five years later, she would help fan the imagination of an average of 900,000 monthly visitors from all around the world. In her talk, Tina will trace her path from the Swiss Alps to “making it in NYC.” She will tell the story of how her blog became a vibrant part of her unusual, multi-faceted business model, and talk about the power of side projects and why we all need a crazy aunt in our lives.

    Event Partner

    • Wednesday, March 30

      6–8PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speaker

    Tina Roth Eisenberg is a Swiss designer gone NYC and often referred to as swissmiss, her popular design blog. Besides running swissmiss the blog and design studio, she organizes a monthly lecture/breakfast series called CreativeMornings, manages a collaborative workspace in DUMBO, and is the force behind the simple, browser-based to-do app called TeuxDeux.

     

  17. Flash Intensive: Methods for Creative Expression

    This workshop will cover Flash as a tool for communicating time-based as well as interactive ideas. Students will learn principles of animation, both timeline- and scripting-based. Learning will be project-based, applying theory through practical exercises.     

    NOTE: Attendees will need to bring their own laptop equipped with Flash CS3 or higher. Flash CS4 is strongly recommended.

    • Saturday, February 5

      9:30–5:30PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Instructor

    DAN MALL is an award-winning interactive art director and designer. Having worked with clients like Google, Lucasfilm, Microsoft, General Electric, Wrigley, The Mozilla Foundation, Thomson Reuters, and The Sherwin-Williams Company, Dan has a passion for playing matchmaker between surprising art direction and intuitive interaction design.

    In addition to his work, Dan takes pride in his ability to articulate and communicate ideas. He has written for notable publications like A List Apart and .NET Magazine. Right at home in front of a number of audiences, Dan has led client meetings, training sessions and workshops, and presentations to large groups at conferences. Most recently, he has taught advertising at the Miami Ad School, web and graphic design at the University of the Arts, and Flash at the School of Visual Arts.

    Dan is a Senior Designer at Big Spaceship, the most awesomest digital creative agency in the world. Dan was formerly the Interactive Director at Happy Cog, a web design agency in New York City, Philadelphia, and Los Angeles. When not at work, he is enthralled with his wife Emily, being a technical editor for A List Apart, co-founder of Typedia, and singer/keyboard-player for contemporary-Christian band Four24. Dan writes about design and other issues on Twitter and his industry-recognized site, danielmall.com.

  18. Spring Lecture Series: Matt Jones & Jack Schulze, “Immaterials”

    Matt Jones and Jack Schulze will explore a cross-section of recent and ongoing work from BERG, examining how the design of products and services comes from working intimately with the materials of your domain, even if they are intangible—like radio or data.

    Event Partner

    • Wednesday, March 2

      6-8PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About Matt Jones

    Matt is a Principal at BERG and has been delivering digital products and services since 1995. He was creative director for the launch version of the BAFTA award-winning BBC News Online. Between 2003-2005 he worked at Nokia on areas as diverse as RFID/NFC applications of tangible/physical interfaces and the human universal experience of play. From 2005-2007 he was director of user-experience design for Nokia’s Nseries range within Nokia Design. In early 2007 he co-founded and designed Dopplr.com, which grew into an influential and popular start-up travel service, before being sold to Nokia in the autumn of 2009.

    He studied Architecture, qualifying in 1995 RIBA Part II and BArch from the Welsh School of Architecture. He has spoken at events such as Reboot, Ars Electronica, Webstock, O’Reilly’s Etech and FooCamp; and has written on interaction design, comic books and planetary-scale, self-replicating robot dogs for 10 years at Magical Nihilism.

    He is an advisor to the learning startup Schoolofeverything.com, One-Click Orgs and Amnesty International and is a visiting tutor on the Design Interactions course at the Royal College of Art.

    About Jack Schulze

    Jack is a Principal at BERG, and co-founded the studio in 2005. He obtained his MA in Interaction Design from the Royal College of Art in 2006, previously running an independent design studio for four years.

    Jack leads BERG new product development work both for clients and self-initiated work such as the Here & There map. He leads many media design consultancy projects, including previous engagements with Bonnier and the BBC among others.

  19. Spring Lecture Series: Ville Tikka, “Creating Radically Better Futures”

    Massive and thrilling challenges are ahead of us in our post-crunch pre-turbulence world where change is constantly speeding up. Anticipating the change and responding to it with radically better propositions has become a critical capacity for every aspect of design, ranging from industrial and service design to urban planning and brand strategy.

    This is the business landscape where new principles and methods are needed that allow us to envision alternative futures, change the rules of existing games and create more sustainable, meaningful, and empowering solutions for the big and small problems in north and south. It often means broadening our scope and starting the design process from truly understanding the big picture and socio-cultural shifts to rethink the world we live in and create a better one.

    • Wednesday, February 23

      6-8PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speaker

    Ville Tikka explores the forefront of social, cultural and technological change, working as a Senior Futures Specialist at Nokia to identify trends and new opportunities for breakthrough product innovation, brand change and creative growth. He is also a co-founder of Wevolve, a NYC-based think-do tank for (radically) better futures. In his eventful career Ville has created a professional mixtape that includes work in academia in several universities, unfinished PhD in design research, job at Vice Magazine, specialization in interaction design, exhibitions in the US, Europe and Asia, and a top nomination for INDEX, the largest design award in the world. He is originally from Finland, but currently resides in Brooklyn.

  20. Planning Web Sites: A Visual Approach Workshop with Dan Brown

    Despite the temptation to dive into designing screens for a new web site, good designers know that a more deliberate, considered approach leads to better design. The more complex the system, the truer this is. Designers working on elaborate business applications have to deal with dozens of features, scenarios and business rules. A little planning goes a long way. Two diagrams essential to the planning process are flow charts and concept models. Flow charts help designers envision processes and tasks while concept models illustrate a site’s underlying structure. In this workshop, participants will learn how to create their own diagrams and use them in the planning process.

    Fee

    $150 (includes lunch)

    • Friday, January 21

      10–5PM, $150 (includes lunch)

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About Dan Brown

    Dan co-founded EightShapes, a user experience design firm based in Washington, DC. His clients include National Geographic, Cisco, WebEx, US Department of Energy, US Department of Education. Dan has written numerous articles on information architecture and design, and had a regular column in BoxesandArrows.com. In 2006, he published Communicating Design, widely considered part of the “UX canon.” Newly updated, the second edition (New Riders, 2010) expands on principles for creating create user experience documentation. Dan’s next speaking engagement is at UX Lisbon, in May 2011.

  21. Spring Lecture Series: Tom Shannon, “Heavy Weightlessness”

    A survey or work leading up to and including the large internally counter-balanced works Tom Shannon make today. How art can draw on scientific knowledge to deepen its resonance in intellectual history and still look groovy. How subject matter grows and interconnects to create a style.

    • Wednesday, January 26

      6-8PM

    • Location

      Branding and Innovation Lab
      132 West 21 Street
      11th Floor
      New York, NY 10011

      (View Map)

    About the Speaker

    Tom Shannon was born June 23, 1947. An early work, made at age 19, was included in the landmark exhibition The Machine as Seen at the End of the Mechanical Age at the Museum of Modern Art in 1969.

    Since that time his sculptures have been included in numerous international exhibitions in institutions such as the Centre Pompidou, the Stedelijk Museum, Moderna Museet, the Venice Biennale, the Sao Paulo Bienal, the Biennale de Lyon, the Musee d’Art Moderne de la Ville de Paris, Art Tower Mito and the Whitney Museum. Recent commissions include an installation at Chateau d’Oiron, Taejon Art Park designed by Renzo Piano, Sapporo Dome and a 3-D computer video projection for the National Galleries at the Grand Palais in Paris.

    Shannon was granted patents for the first tactile telephone, a color television projector and a synchronous world clock featuring a FullerSadao map face, which is in the collection of the Smithsonian Institution.

    Shannon was featured artist at the 2003 TED Conference where he presented Air Genie, a spherical helium airship whose entire surface is a LED video screen. He designed the TED Prize, the Buckminster Fuller prize and the Trophee Jules Verne installed at the Musee de la Marine in Paris. Recent outdoor work includes a hovering sculpture at the entrance of Kansai Electric in Osaka and a hovering work at Chateau La Coste.

    Shannon attended the University of Wisconsin and the Art Institute of Chicago where he received a Master of Fine Art degree. He lives in Manhattan.

About MFA Interaction Design

The MFA in Interaction Design program trains students to research, analyze, prototype, and design concepts in their business, social, and cultural contexts. It explores the strategic role of interaction design in shaping everyday life, and intends to increase the relevancy of design to business and to society so designers can make a difference.

Learn more…

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