July 24, 2015
12:00pm – 6:00pm
MFA Interaction Design
136 West 21 Street
New York , NY 10011
A paradigm shift is taking place in front of our eyes. After the initial hype over the digital revolution, people are realizing that interactive technologies are changing their lives exponentially without necessarily improving the way they live: design is not about the technology but rather human experience and cultural transformation.
But how can we design for human experience, which neither can be captured nor specified and will itself be transformed by the very processes and products of design?
The Transformational Design Game offers an alternative to contemporary “Experience Design” practices by combining Mindful-Awareness (Vipassana) with Experience Prototyping techniques, through playful, hands-on, and collective design activities. In the game, participants play as users and designers, and instead of trying to capture and specify each other’s experiences, participants “win” when learning something new and unexpected from one another.
By playing the Transformational Design Game, you learn how to become mindful, express, and talk about experience in design, you learn how to create new interactive products by bringing forth experiences you have never lived before, and you learn how to observe and reflect about your own and other’s transformation, resulting from your designs.
About Daniel Rosenberg
Daniel is an architect, designer, and researcher with a fresh vision of how to expand the current dialogue about technology and creativity, by tapping the basic and profound “feelings and doings” that constitute the human experience.
Daniel is currently completing his PhD at the MIT Design & Computation Group, and he is a collaborator at Matriztica and professor of Innovation at the Catholic University of Chile. He has shown his work in Chile, Israel, Canada, India, Mexico, Colombia, and the US, including SXSW 2013 and 2014, MIT, SVA, Columbia University, and Disney Animation Studios.