The Arkadium Game Design Workshop Series: Session 3
At the heart of every successful game is strong game design – the systems and interactivity that create meaningful experiences for players. Systems of Play is a workshop series brought to you by Arkadium that combines informative lectures with hands-on design exercises to explore the unique challenges of game design.
Intended for working game developers, media professionals, design academics, and students, the workshop will cover the theory and practice of game design. The focus will be on concepts and methods for digital platforms that are most relevant to the NYC game design community, such as casual games, multiplayer online games, and games for social networks.
The workshop series will include five two-hour sessions. The majority of each session consists of actually modifying or creating non-digital games. Lecture and discussion content will cover related game design concepts, as well as practical information about relevant games and platforms. Come join us to network and collaborate with other game designers.
Wednesday, February 24 - Session 3: Multiplayer Game Design
Topics: online multiplayer games, game economies, player roles and social interaction
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Wednesday, February 24
6:30-8:30
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Location
MFA Interaction Design Department
(View Map)
132 W 21st Street, 6 Floor
New York City
Naomi Clark has been making games for more than a decade, including lead design positions at LEGO.com and Gamelab, and has taught courses in multiplayer game design at Parsons School of Design. Eric Zimmerman, co-founder of Gamelab and co-author of Rules of Play, has taught game courses at MIT, NYU, SVA, and Parsons.


