Prototyping User Experiences

Made by Catherine Young

To wrap up our class, Prototyping User Experiences, we were tasked to answer why prototyping was important in the design process and to give tips to the next batch of SVA MFA Interaction Design students who will be taking the same class next year. Samples of projects, such as production sketches for CabReel, and the Glo-Machine, a bioluminescence encyclopedia that utilizes RFID, Flash, Funnel, and clay were included.

Kudos to our instructors: Jeff Hoefs, Josh Musick, Clay Wiedemann, and Robert Fabricant. Also to: the lab of Dr. AnnMarie Thomas at the University of St. Thomas for the protocol on squishy circuits, and Shawn and Yoshimi of Lullatone for the music.

Prototyping User Experiences

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