Ultra Pong

Made by Rachelle Milne

This was a combination coding/physical computing project. It evolved over the course of the term, as different sensor inputs were experimented with. Simple keyboard strokes, potentiometers, and force-sensitive resistors were all used to play the game. In its final stage, ultrasonic rangefinders were used so that the player's motion could be detected. The player runs back and forth in order to move her Pong paddle up and down on the screen.

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