Fundamentals of Interaction Design
First year students were tasked with creating something around the notion of time. Take a moment to enjoy their designs.
Public Interfaces Final
Students were challenged to design an interaction for a public audience and space. Here is a broad array of their semester final projects.
Design and the Service Experience Final
Through prototyping, role-play, mapping and review, students were challenged to craft genuine new service experiences in a variety of areas from music to goods-sharing.
Students were required to critique a pre-existing interactive system of their own choosing by applying the models learned in class.
Designing Local Currency
Students were assigned the task of designing their own local currency.
Entrepreneurial Design Final
Students present product and service design solutions that aim to connect personal passions with socially conscious endeavors. Or, outline a viable product in the form of a pitch deck.
Fish Slaps A Baby
Students designed a custom website for Fish Slaps A Baby and 15 unique blog templates inspired by the stories of 826NYC students.
Fundamentals Studios Final
Students began their process by exploring project ideas within the themes of memory, behavior, politeness and sharing.
Physical Computing Final
Students were asked to devise a project that would allow them to use a semester’s knowledge about physical computing.
Students were asked to visualize a section within the permanent collection at MoMA or the Met. Or, they may visualize a single sporting event or season. Or, a personal collection of their choosing.
Students were asked to concept a mobile application using at least one source of data from the NYC.gov Data Mine.
Interactive User Experience on The High Line
Students were asked to create a networked, mobile or interactive installation that enhances or extends the experience of the High Line park in NYC.
MoMA Smartphone App
Students developed a set of prototype smartphone apps for the Museum of Modern Art.
Using data from Nike+ users in New York City who tracked their runs, students were asked to visualize a portrait of runners and bicyclists on the move in NYC.
For their final projects, students were asked to identify a problem within New York City’s subway system.
OPEN IxD: 2011 Thesis Festival
OPEN IxD, the MFA Interaction Design Festival at the School of Visual Arts with the Class of 2011.
Using Data to Walk, Run, or Bike in NYC
Students were asked to create a networked, mobile, or interactive installation that used sport tracking data to improve the experience of either biking, running, or walking in NYC.
Physical Computing Midterm
Students were asked to design a new solution for an existing problem.
Re-imagine The New York Times
Students were given the opportunity to re-imagine The New York Times as a startup.
Prototyping User Experiences: Semester Review
The students were asked to produce a video to reflect upon the use of prototypes in the design process.
Students were challenged to create a functional specification for a human being.
Public Interfaces Final
Students had the task to critically examine interaction design for public spaces.
Prototyping User Experiences/Research Methods Final
Students created prototypes based on the theme of augmented mindfulness.
Starbucks Strategy Project
Students were asked to design a new strategy for Starbucks to improve their retail store experience.
Engage Students in Jobs and Internships
MFA Interaction Design graduate students bring new methods, technologies, and approaches from the field and the classroom to the team, yet are highly adaptable and collaborative.
If you're interested in engaging an MFA Interaction Design student in a job or internship, fill out the appropriate application on our Internship and Jobs page.
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