MFA in Interaction Design: Home

Student Projects

Prototyping User Experiences/Research Methods Final

Prototyping User Experiences / Research Methods with Robert Fabricant, Joshua Musick, Clay Wiedemann, and Alex Wright

{title} A combined final project with the Prototyping User Experiences and Research Methods course, students created prototypes based on the theme of augmented mindfulness.
  • Kristin Graefe, Gene Lu, Russ Maschmeyer, Evinn Quinn : Airloom

    The Airloom sits on the family dinner table and captures memories in the form of photos and audio recordings. View the contents of the Airloom via a 3D, 360 degree touch projection that emits from the Airloom. Filter through the generations of photos that the Airloom has captured and experience the good times throughout a family’s history.

  • Michael Katayama, Katie Koch, Eric St. Onge : artScope

    Visitors to the Whitney Biennial can check out an iPod Touch with artScope queued up. As they travel through the museum, visitors interact with artwork by listening to artist and curator statements and adding their own thoughts and tags to the artScope community. Through participation, they become part of the history surrounding a work of art.

    After using the app, visitors will receive an email from artScope with details about their trip. They’ll get information about the works they saw as well as additional media and resources to help them better connect to the artwork in the museum.

  • Derek Chan, Carmen Dukes, Colleen Miller, Beatriz Vizcaino : Hydr8

    Hydr8

    Hydr8 is an interactive water bottle that monitors water intake and reminds users to refill in order to reach their daily water consumption goal. A corresponding iPhone app shows them how they’re doing on the go while monitoring progress over time. Users can also customize their settings which determine their personal hydration goal based on their body and environment.

  • John Finley, Angela Huang, Jeff Kirsch, Chia-wei Liu : Patient Empowerment System

    Patient Empowerment System

    The system empowers patients by providing them with actionable information to work toward their recovery. A device worn on the patient’s wrist allows them to record their status at any time. A bedside tablet computer presents this information so the patient can review progress as they work toward specific recovery milestones.

  • Clint Beharry : Post-Traumatic Stress Relief

    Post-Traumatic Stress Relief

    PTSR uses Virtual Reality simulations to psychologically aid military service members during deployment. Using 360-degree panorama photos and videos, service members can save their favorite environments into the PTSR system. After deployment, family and friends back home can geo-tag photos, videos, and other media to update the service member’s virtual environment. Service members can use VR goggles to re-experience these environments and relieve stress while deployed.