Lesson #15 in Interaction Design: Being a good designer means understanding constraints

Lesson #15: Being a good designer means understanding constraints.

Beatriz Vizcaino, Class of 2011

This might seem obvious, but my vision as a student was quite different from the vision I have today after working two years in a design consultancy.

As designers we always start out with big, fun, and innovative ideas. We think this is the best solution to the specific problem presented. Then, when we reach the time to meet with the client and dev team, that great idea doesn’t sound as good anymore. Business requirements have to be met, strategic and development constraints are brought up. From that point on, the real design thinking starts to happen. The design process allows us to come up with solutions and strategies that allow us to work around those constraints, use the blue sky ideas as inspiration, and create products that are usable, enjoyable, and implementable.

When I understood that, I understood the real value of a designer in a company.

Beatriz Vizcaino is a Senior User Experience Designer at Moment, New York City, NY, USA.

This post is part of an ongoing series this month.

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Mockup of ANCHOR app on blue background. Text: ANCHOR An interactive educational platform that bridges digitial learning with real-life experiences, creating a fun and dynamic journey towards knowledge for all students
Anchor: An Interactive Educational Program
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