The MFA in Interaction Design program trains students to
research, analyze, prototype, and design concepts in their
business, social, and cultural contexts.
Today, business success depends on the presence of a well-designed, engaging experience, and the new MFA in Interaction Design program explores the strategic role of interaction design in shaping everyday life.
As one of the only graduate-level degrees dedicated to interaction design in the United States, this program trains students to research, analyze, prototype, and design concepts in their business, social, and cultural contexts.
- Learn More
-
News
-
February 7, 2010
- Interaction 10: Day Three
- After three days of big ideas, fried chicken, and sweet tea, we're on our way back to New York and homework. But first, Eric St. Onge recaps the final day with Day Three's highlights.
-
February 6, 2010
- Interaction 10: Day Two
- Today kicked off interaction 10 Day 2. There were even more things to do, and the weather cleared up. Today we started off with the opening keynote by Enzio Manzini, and then swiftly moved to Shelly Evenson
-
February 4, 2010
- The Awl: A Conversation with Paul Ford
- In a recent interview with The Awl, associate editor of Harper's Magazine Paul Ford talks about why he thinks paywalls are necessary, what he envisions for the Harper's website, and what he would do with ten million dollars.
-
-
Events
-
- Lecture: The Entrepreneurs
Ideas are important. Yet as ideas evolve from thoughts to action to revenue, what insights can we gain? With new projects under their belts and major successes underway, entrepreneurs at every stage have a great deal to offer.
Wednesday, February 10
-
- Save the Dates: Dot Dot Dot Lecture Series
Save the dates — six of them — for the Dot Dot Dot Lecture Series, starting in January 2010. The series is meant for broad explorations of interaction design, business, and aesthetic inspiration. Practitioners and thought leaders give short talks in an informal setting.
Wednesday, February 10
-
- The Arkadium Game Design Workshop Series: Session 3
The majority of each game design session consists of actually modifying or creating non-digital games. Lecture and discussion content will cover related game design concepts, as well as practical information about relevant games and platforms.
Wednesday, February 24
-

School of Visual Arts
